Follow The Path
Copyright (c) 1998 by EffectWare.
This program is the footstep generator which allows you to assign a
spline as a path for the footstep so that the BIPED follows the path.
1. Utilities Command Panel
3. Follow The Path
Pick Path: Click and then select the spline in the scene that you
want the footsteps to follow.
Segments: Set these to specify the number of divisions along the
path. (half of number of footsteps)
Reverse: When this checkbox is on, the direction of the spline is
Follow: Turn on to align the footsteps to the path as it follows
Axis Flip: Only available when Follow is Selected. The Flip check
box lets you flip the direction of the footsteps on the path 180 degrees.
Constant Velocity: Turn on to provide a constant velocity along the
path. When this is turned off, the velocity of the footsteps along the
path varies depending on the distance between the vertices on the path.
Walk: Sets the biped gait to walk.
Run: Sets the biped gait to run.
Jump: Sets the biped gait to jump.
Stride Width: Sets the stride width in modeling units.
Walk Footstep (Walk only): Specifies the number of frames a new footstep
will be on the ground during a walk.
Double Support (Walk only): Specifies the number of frames when both
feet will be on the ground at the same time during a walk.
Run Footstep (Run only): Specifies the number of frames a new footstep
will be on the ground during a run.
Airborne (Run and jump only): Specifies the number of frames when
the body will be in the air during a run or a jump.
2 Feet Down (Jump only): Specifies the number of frames when two
sequential footsteps, on opposite sides, will be on the ground during a
Left, Rigth: Select the left or right side for first footstep.
Save Footstep: Make the BIPED footstep file using previous options.
Refer to the sample scene file.
Follow The Path 1.0 for MAX 2.0 (392KB)
Follow The Path 1.0 for MAX 3.0 (22KB)
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